The Ebon Empire

Drums of Five Wars #2
Sewers and Rats

15 Dawn, 1178

The day after the Royal Wedding of Decia, the group is asked to meet with King Baldassar de Abbraxio. He names the the Masque of the Sun and appoints them his royal investigators. He promised to reward them handsomely if they could discover who murdered his fiance.

Surgat Pythius realized that Ludovico could hold the key, if he could be located, so they headed to The Velvet Lily where they met Reya era Pir, an Evar who was glad to give information to surgat, she was an affectionate lady. it turned out that Ludo was hiding in the sewers.

In the sewers the masque encountered a number of scavengers, and found ludovico plotting with some Sulians to get out of the city. The group destroyed the sulians and interrogated Ludo, promising him freedom for information.

He told them that he was working for Betto de Albe of the Ivory Cranes. and that it was possible that the cranes were hired by Isotta Donato.

The Masque decided to infiltrate the cranes, but first they were to head to Veroncia de Beneditti to alert her to the developments. On the Way they were attacked by Quicktalon assassins. After the assassination attempt, they managed to make it to veroncia’s manor where they told her of their plans to head to the Silver Marsh

Drums of five wars #1
The Royal Wedding

14 Dawn, 1178:

The day of the Royal Wedding of Decia. King Baldassar de Abbraxio is to be wed to Adrianna Viari, daughter of a great general from Santango. Thousands of people have flocked to Abbraxio to celebrate and make some money. The chaos on the streets has also lead to an increase in the number of thieves and criminals heading to the city including Ludovico, who was being chased by Surgat Pythius who was interested in the 300 gold bounty placed on the pretty criminal’s head by Amideo Bon.
In addition, knights from the five orders like caille are in the city to protect the king during the ceremony. As are a number of entertainers including Voodoo Fiction and two jesters, Lucca Accora and Imbroglione Zorzi. Veroncia de Beneditti and her lady in waiting, Felurian Eld are planning on attending the wedding along with most of the nobles and churchmen of the nation. Even a few emissaries from the Sulian and Deshti factions will be there.

Surgat followed his quarry to Abbraxio only to find that the petty creep had obtained legitimate employment as a porter for Voodoo Fiction. Surgat pretended to be a churchman to gain entry into the palace. Fooling the guard Carlo in the process. He wandered the palace, searching for Ludovico.

Felurian was at her mistress’s manor preparing for the wedding when there was a knocking at the door. She opened the door to find a man bleeding profusely, who collapsed at her feet and warned her that the king was in danger. She alerted Veroncia and headed to the palace to see if she could alert a few key people about the danger.

Veroncia had the same idea and alerted the knights guarding Baldassar.

Lucca, while waiting for his chance to perform in the dining area, was earning up the crowd with some jokes when he realized a crowd was forming around another jester. He interrupted this interloper with an insidious fart noise. Zorzi claimed to know him but did not elaborate. Lucca was met by Felurian who alerted him to keep an eye out for danger.

Meanwhile Surgat found Ludovico working for the band in the ballroom. And followed him to the kitchen where he confronted him. Ludovico attempted to flee passed Felurian and lucca. The two of them aided in stopping the crook and Surgat hit him with a chair. (He’s the chair guy) The commotion gained Caille’s attention. The group participated in the interrogation of Ludovico, and learned that an attack was imminent from assassins inside the palace. Surgat locked up his prisoner and went with the rest to where the ceremony was to be held. The ceremony is interrupted by a frontal attack on the palace. most of the knights had gone to repel the attack when another group of assassins moved into a side door. after a brutal fight in the throne room, General Ico recommends moving to the upstairs, but there is a another fight out in the hallway and the group, consisting of Ico, Baldassar, and Adriana all head to the ballroom. After barring the door with a piano, the butlers drew a bunch of weapons and attacked.

The skirmish that followed was drawn out and brutal. Eventually one of the assassins slew lady Adrianna. which spurred Baldassar to action. he assisted the party in slaying the assassins. After the leader was dead, the knights managed to break down the door, where they found a grief stricken king and general, and a group of dead and mostly dead people. Baldassar stops the Knights from arresting the party and promises them a reward. And further rewards if they continue to work with him.

Howl of the Banshee #2
A trip through the woods

13 Voices 1181

Rainn and Ten-o headed to their guild house to drop off the ledger and cipher with their superiors and were given a few days off. Ankor did a few jobs and kept his ear to the ground for news about the Bloody Hand Gang. While Cal settled a few criminal trials. And sent out for information on the Bloody Hand Gang to assist Ankor.

16 Voices 1181

Cal’s information came in, which alerted him to the deaths of a Judge and a sheriff in Ashtonshire. In addition to the raid on Ashtonshire by the Bloody Hand Gang. So he hired Rainn and Ten-o to guard him, and a messenger to lead him to Ashtonshire. Ester sent Aenwulf, and Ankor decided to tag along due to the news about the gang violence.

So the party decided to head to ashtonshire through the Woods of Ghal. While traversing the woods the party was attacked by Vegepygmies. They destroyed the hunting group with minimal injuries. But after a few hours came upon the remains of a caravan with six bodies including the mangled corpse of a seven year old. Ankor insisted upon burying the child and so they did. After the burial, Cal performed a funeral rite to purify the area. The party continued on, eventually coming to an abandoned inn.

They decided to explore the inn and stay over night. They found it in dusty, but pretty clean condition. While exploring the basement they found some useable food, and while exploring the master bedroom they found a Elfs Head Diary. Cal read the diary, which was written by the owner, Sorry for sin Wallace. He mostly wrote about the inn, and his customers. After reading, eating and talking for a bit, most of the party retired upstairs to sleep with Ten-o taking first watch.

Around midnight, a horrible scream fills the air and Cal ran into the bedroom it came from. He found the woman’s dress from earlier soaked in blood around the abdomen. Ankor noticed that Cal’s shirt was soaked in blood around the neck. Wandering the inn they found other scenes of horror, the children’s clothes and gloves also soaked in blood. A painting missing the head of a man, a huge blood stain on the floor of the kitchen and a skeleton missing it’s head in the basement. All of these things emanating necromantic energy. Ten-o found mysterious hoof prints leaving the previously empty barn. The party decided to leave the barn, some feeling anger over what had transpired there.

17 Voices 1181

They walked through the night, following the prints towards Ashtonshire. At one point the fog became thick and the group could see blinking lights in the darkness. But eventually the fog got too thick to see, and then suddenly cleared out. And the prints were no longer visible.

After a few more miles the sun rose again and the group found themselves in the outskirts of ashtonshire. Most of the party went to the empty glory inn. But Cal went to try a few cases as a replacement for the judge that was murdered. After sleeping they went to explore the town and came upon the mayor Hezekiah Boyd. Trying to calm a large crowd that had gathered in front of the town hall. Hezekiah spoke to Cal about a new pair of murders in the old cemetery…

Howl of the Banshee #1
Murders in Grimchill

12 Voices 1181

Early in the morning Rainn Sandulf, a Slayer and his partner, Ten-o Lota are awoken by an urgent request from their guild representative, Duncan Watt. Apparently there was a murder in Grimchill with evidence pointing towards monsters. The two slayers headed to the scene of the crime.

When they arrived they found a body so thoroughly mangled as to be unrecognizable. But with a ring marked “To JB, love CB” and some paperwork for a delivery to be picked up at the local messenger post. So the slayers went to the post to see if they could identify the recipient.

Upon arrival at the post, they met Ester Liggit, who would only allow the release of the name of the intended recipient of the two packages of they had a court order. So she sent two messengers Aenwulf and Ankor Gra with the slayers to the local judge. They were there to both give the name of the intended recipient, and deliver their respective packages after. So the group went to the local courthouse.

They arrived there to find that the local judge was indisposed but a temporary one Calavénsár Antúlien was accessible.Theodosia Lawson let them in to see the judge. Cal heard the evidence and granted the writ. So the group learned that the intended recipient was one Expedition Shipping Company. At that point a number of thugs lead by a cultist attacked the group. Almost all being killed, with the exception of a hired goon who stated that he was hired to take out a Judge by an old woman.

The group then headed to the expedition shipping company. Once there they were met by Battalion Goodman who told them the name of their victim, Jothan Bennet. He stated that the owner, Mercy Bradley is out but that she should be back later. He also told the group where jothan lives. And they headed to his house to tell his wife.

She didn’t take the news well. Telling them that he was acting strange after work and left around midnight. The group then deduced that Jothan was headed back to work. So the group went to get a warrant to break into the warehouse after hours to gather evidence of misdeeds with the shipping co. So they headed back to the judge’s chambers.

At the courthouse they found the judge acting strangely. Within moments it became clear why. A group of zealots was trying to coerce Cal. The slayers killed the zealots and were granted the warrant. One of the cultists was spotted by Rainn earlier working at the warehouse. This time Cal decided to go with them to serve the warrant.

They found the warehouse empty because it was after hours. So they broke in to search for evidence. A quick search and they turned up a hidden for that lead down to a basement. In the basement was a large number of boxes and a number of zombies. After destroying the zombies they discovered that mercy had been made into a zombie. The party also found a Dusk Cipher and a Hidden Ledger.

Frostmarch #10
Blood on the Hills
Frostmarch #9
Blood on the Hills

24th Ancients, 1178

The party woke up the next day and took a boat down the Alfheim river. Where they met up with Hraugun and The Empress of Ghosts. They then sailed down to Sillshys to speak to Axilya and warn the town about the Jotunn rampage.

30th Ancients, 1178

The party took a few days to sail down the coast and get up the river. At the mouth of the river, the party dealt with a river spirit and slew a group of sahaugin. Later upriver the empress of ghosts was beached and ruined, but the party was attacked by giants. Including the deadlySeizan, of Last Wishes. They destroyed seizan and cleared the field.

The Frostmarch #8
Epic of the Skald

21st Ancients, 1178

The party awoke the next day and decided to head off towards Alfheimer. They had to maneuver through an enchanted forest filled with arcane defenses. After two days of marching they arrived at Alfheimer only to find a Dokkalfr army encamped at the gates. It did not appear that a fight was imminent, but both sides were clearly armed and wary of the other.

23rd Ancients, 1178

The group gained access to the city, and were taken to speak with Bel-Kadrur. He asked for some help with the Dokkalfr army and for proof about the supposed Jotunn mobilization. The party offered to undergo a zone of truth interrogation. And volunteered to speak with the dokkalfar.

The Dokkalfr camp was lead by Migin Doomheart. Who was only looking for an ally to help them fight the jotunn. She reluctantly accepted the proposition to undergo the zone of truth interrogation. She and her executioner went into Alfheimer to meet the heirarch. After the ritual, the heirarch agreed to aid the Doomheart which sent his associate Celar into a rage. Celar attempted to assassinate Bel-kadrur and tried to murder the party. After a vicious fight, celar was defeated and the liosalfr agreed to vacate the city and join Gil with the aid of the Dokkalfr.

The Frostmarch #7
Traps and webs

18th Ancients, 1178

The party awoke the morning after the great revel in the woods north of Mjosyndi. They return to the town to sail east along the coast on The Empress of Ghosts. While they left they saw Draigh watching them leave. She merely smiled at their departure.

20th Ancients, 1178

Two days later, they arrived at the mouth of the Malkith River, which was unseasonably low so they were forced to leave the ship and go by foot. late in the evening Talsalas found tracks from a large group of Jotnarkunnr residing in a cave in the region. They evaded the Jotnar but stumbled upon Ærnma who informed them that the Jotnarkunnr were dying from some wasting disease she may have unleashed by touching the Idol of Predation. She told them where she found the idol and set about retrieving some ingredients for the potential cure.

Heading to the Shrine of the web, they fought their way through the spider- guardians and figured out how to open the inner sanctum. Inside they fought Qeclueth and destroyed it. But were in turn attacked by Nakshayla and her pet troll, Hoodun She escaped the shrine with the Idol

The Frostmarch #6
Retrieve the Dead

23rd Glory, 1178

After the party awoke from their vision they were given some weapons by the The Norns of Skalafel. They then decided to return to Eyjafjoll to report their findings.

14th Ancients, 1178

Three weeks later they landed in Eyjafjoll and spoke with Thorgrima Ragnardottir. She took their report and slept on the information.

Skimi decided at this time to return to her own people to warn them of the impending invasion.

15th Ancients, 1178

During the night Balder Osmondson was visited by Eydana. She told him to go to the Helvegr and speak with the dead. A message was to be given to the party to help them with their quest. The party speaks to Thorgrima again and procure The Empress of Ghosts as transport to Mjosyndi she also sends them with the ship’s builder Hraugun

17th Ancients, 1178

Two days later the party arrived in Mjosyndi, and they were not given a warm welcome. the town was destitute and corrupted by the presence of foul beings. The party asked around and they were repeatedly rebuffed on the subject of the Helvegr. Eventually, they were directed to a witch named Draigh. After the party convinced her that they would retrieve the Mirror of the Returned for her from the Helsalr.

The party fought past the unhallowed dead, and spirits of the afterlife until they met a Giantess who spoke with them of the customs of the dead. She allowed them passage. At the gates of the Helsalr, the party met with Valra who would allow them one night amongst the hallowed dead in exchange for their participation in the great hunt. They obliged and slew Sæhrímnir and were permitted to join the dead for their nightly feast.

During the revel, they met with Torsten Thundertaker who showed them The rune of Return which he had crafted himself. He also gave them some weapons of great power and told them to gather the other races if they wish to survive the coming war.

The Frostmarch #5
The Horns of Yrstagg

23rd Glory, 1178

The party wakes up, seeing the world through the eyes of the jotnar jarls who apparently have been meeting to discuss plans for the winter fighting season. Fjornjot, the bastard was pushing for a fight with the mortals infringing on his territory. But King Ymghirr, Jarl of all Yrstagg could not allow the bastard to lead the fight so he came up with a cunning plan to convince the others to let him lead.

He would lead the other jarls on a hunt and slay a mighty beast. He would use the Shriek of the Apocalypse horn to summon Wahlkrenwuld of the Grim Wind. Which he would slay with Rimebreaker

The jarls fought their way to the Azure Spike and slew the dragon. Ymghirr united the jarls and began to plan for the coming war, with the Jotnar under one banner.


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