Path of the Reaver

PATH OF THE REAVER

Fear can be an exceptional tool for any warrior. The Path of the Reaver focus on untamed intimidation, as well as unbrideled emotion and rage.

AURA OF PAIN
Starting when you choose this path at 3rd level, when you enter into a rage, you exude a 10-ft aura of pain. While your rage lasts, each unfriendly creature within the 10-ft aura takes 2 points of psychic damage at the beginning of your turn.

STRIKE WITH FEAR
Beginning at 6th level, whenever you hit an opponent with a critical hit while enraged, that opponent must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened of you for 1 minute. Should you kill the creature you strike, another creature within line of sight and with equal or less hit dice than the creature makes the save against fear instead.

RING OF FEAR
Beginning at 10th level, you scream in primal rage and cause others on the battlefield to doubt their abilities and run away. You gain the use of the Fear spell, but may only use it whenever you enter into a Rage. You ignore the somatic and material component requirements and instead just give out an ear-piercing scream. Charisma is your primary ability for the spell and your DC is 8 + your proficiency bonus + your Charisma modifier.

DEVOURING STRIKE
Starting at 14th level, each kill gives you more confidence and restores vigor. Each time you kill an opponent in melee combat while enraged you gain 5 hit points. You cannot exceed your maximum hit point value with this feature.

Path of the Reaver

The Ebon Empire Ranseur Ranseur