Roll20FX

When Run it will Ask you to click on a First Target and a Second Target. First Target Represents the Caster or the origin of the effect, the Second Target Represents the final destination of the effect(if the effect allows for a target).

Single Target Effects ALWAYS engage on the caster and should be selected first.

Type and Color are always separated by the – symbol and are always lower case. [Ex. beam-acid]

Options:
[Single Option:]
/fx InsertType-InsertColor @{target|Caster|token_id} @{target|Foe|token_id}
[Example:]
/fx beam-acid @{target|Caster|token_id} @{target|Foe|token_id}

[Choose your Effect Each Time:]
/fx ?{Modifier} @{target|Caster|token_id} @{target|Foe|token_id}
[Example:] modifier box input “explode-blood”
/fx ?{Modifier} @{target|Caster|token_id} @{target|Foe|token_id}

[Choose your Effect Each Time w/ an Optional Default:]
/fx ?{Modifier|DefaultType-DefaultColor} @{target|Caster|token_id} @{target|Foe|token_id}
[Example:] = modifier box input “beam-water” or Default Input
/fx ?{Modifier|nova-death} @{target|Caster|token_id} @{target|Foe|token_id}

[TYPE Options]
beam
bomb
breath
bubbling
burn
burst
explode
glow
missile
nova
splatter

[COLOR Options]
acid
blood
charm
death
fire
frost
holy
magic
slime
smoke
water

Roll20FX

The Ebon Empire Ranseur Ryukotse